![]() ![]() That said, doing so weakens the connective thread of Nuka-World's story as there is no way of conquering or allying with the other inhabitants in the other parks on behalf of, say, the traders. You're free to wipe out the raiders if you don't particularly care for the drama between the three raider groups or for their enslavement and entrapment of innocent traders. But eventually, with some aid, you'll become the overboss of a ragtag group of raiders who control Nuka-Town, the central hub of the Nuka-World theme park.įrom there, the main objective is to conquer the remaining parks-Galactic Zone, Dry Rock Gulch, Kiddie Kingdom, and Safari Adventure-in the name of the raiders… or not. I won't spoil too much about what happens, but let's just say that the trials seem built by a devilish modder who had way too much time with the game's workshop editor. After repairing and boarding the Nuka-Express monorail, located southwest of Sanctuary and slightly off the world map, you'll step off at the Nuka-World train station, only to be vaulted right into a series of trials. Actually getting to Nuka-World, though, is easier said than done. ![]()
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